From a single tavern to a living world.
Our vision is to turn Tankardia into a living medieval experience that grows through management and exploration systems shaped by player feedback.
In Tankardia, players grow their taverns, manage their staff, and build their reputation in a medieval world. We shape our design decisions around making this world consistent, manageable, and explorable.
The focus areas behind our vision
- Management and economy systems that influence one another
- Building and decoration spaces that players can shape
- A world that progresses through quests, reputation, and research
- An experience that evolves through feedback from test players
Our first goal is to launch Tankardia: Silent Conquest into early access on Steam in 2027 and to keep growing it together with our community.
In development
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