Independent game studio

We design game worlds and develop living systems.

Girit Teknoloji is reimagining medieval tavern management with its first game, Tankardia: Silent Conquest.

Studio capabilities

Every part of
a game world.

We bring design, development, game systems, art, and testing together in one production approach.

02

Game Systems
and Mechanics

We design game systems that reinforce one another, from management to economy, and from quests to progression.

  • Management Systems
  • Production & Economy
  • Quests & Progression
03

Visual Design
and Atmosphere

We combine art and lighting into a cohesive atmosphere that lets players feel the medieval world.

  • Art Design
  • Environment Design
  • Lighting
04

Testing, Optimization
and Launch

We evaluate feedback from playtests and develop the game toward our early access target.

  • Playtests
  • Feedback
  • Early Access

Our production approach

From idea to
a playable world.

Designers, developers, and artists work together for a single game experience.

  1. 01

    Game Design

    We define the world, the core experience, and the progression structure.

  2. 02

    Systems & Mechanics

    We bring management, building, economy, quest, and reputation systems together.

  3. 03

    Art & Atmosphere

    We build the medieval world through environment design and lighting.

  4. 04

    Testing & Early Access

    We evolve with player feedback and move toward our early access target.

Our first project

Tankardia:
Silent Conquest.

Get a closer look at our tavern management game set in a medieval world.

Get notified about Tankardia

One Tavern. A Living World.

Follow our development process, playtests, and early access news closely.