Building living game systems.

Our mission is to bring management, building, economy, and exploration mechanics together in cohesive worlds where players can build their own story.

We are reimagining medieval tavern management with our first game, Tankardia: Silent Conquest. We are building an experience where players can set up and decorate their taverns and manage their staff and economy.

How we bring our mission to life

  • We develop tavern management through staff, menu, and reputation systems.
  • We give players the freedom to design their own space through building and decoration.
  • We combine production resources and economy into systems that reinforce each other.
  • We build a living progression structure through quests, exploration, and a research tree.

Our first step

Tankardia is in development. It is progressing with feedback from playtests and preparing for its early access target on PC.

Tankardia: Silent Conquest

Explore the medieval world.

Build, manage, and grow your tavern.